RESHOOT R

  • Ab 2017 Gamedesign, Development und Projektleitung Shmup Reshoot R
  • Plattform Amiga 1200, Aufbau Toolchain basierend auf Mac, Xcode, FS-UAE, ASMOne-Assembler und selbstentwickelten Macros
  • “The sound art is excellent here.The sound effects are part of music in some cases, which is cool” (Ján Ančic, Youtube)
  • “What you have done is amazing, not a simple shmup, but strategic gameplay and a very strong identity” (Jean Bollaërt, Youtube)
  • Mehr Infos und Bilder? Hier!